GLB / glTF
Use GLB or glTF for web viewers, product configurators, portable PBR scenes, and real-time 3D assets.
3D Converter
Open a supported 3D file, inspect its orientation and materials, then choose an export for your next workflow.
Loading the local conversion workspace…
Choose the next 3D workflow
Use GLB or glTF for web viewers, product configurators, portable PBR scenes, and real-time 3D assets.
Use OBJ, FBX, or PLY for geometry exchange, DCC handoff, game-engine import, or scan-data inspection.
Use STL or 3MF for slicers, print planning, prototype checks, and manufacturing preparation.
Use USDZ for Apple AR Quick Look, mobile previews, and ecommerce product experiences.
How it works
Start with a browser-local conversion path. Inspect the source, choose an export, and read the fidelity notes before downloading.
Drag and drop or select a GLB, glTF, OBJ, FBX, STL, PLY, USDZ, or 3MF file up to the local size limit.
Rotate, zoom, change lighting or material, inspect wireframe, and correct orientation so the export decision is based on the loaded model rather than a filename.
Inspect format availability and fidelity notes, then download locally or choose the private processing path.
Private by default
Preview, lighting, material inspection, orientation fixes, and supported quick local exports run in the browser without an automatic source upload.
Private conversion and geometry tools start after you choose the server mode, confirm consent, and pass account checks.
Format notes flag texture, animation, skinning, or material changes before export.
FAQ
Answers about free browser-local conversion, supported inputs, uploads, private server processing, and export fidelity.